AI Insights · Timothy · October 2022
Top 5 Platformer Games on Android in Sweden: Q3 2022 Performance
Discover the performance trends of the top 5 platformer games on Android in Sweden during Q3 2022, including downloads, revenue, and active users.
The third quarter of 2022 saw notable trends among the top 5 platformer games on the Android platform in Sweden. Here’s a breakdown of their performance based on data from Sensor Tower.
Stumble Guys, published by Scopely, experienced a significant increase in weekly revenue, peaking at around $4.7K in early September. Weekly downloads fluctuated, with a high of approximately 8.6K in mid-September. The game also saw a steady rise in weekly active users, reaching around 47K by the end of September.
Subway Surfers from SYBO Games had a consistent yet declining trend in weekly revenue, starting from about $1K and ending the quarter at roughly $208. Weekly downloads also showed a downward trend, from around 4K in late June to approximately 2.1K by the end of September. The game’s weekly active users decreased from about 110K to around 62K over the quarter.
Count Masters: Stickman Games by Freeplay Inc saw modest weekly revenue growth, peaking at around $44 in late July. Weekly downloads varied, with a high of approximately 3.2K in late June and a low of about 1.8K towards the end of September. The number of weekly active users remained relatively stable, hovering around 12K at the start and ending at about 9.4K.
Crowd Evolution!, published by Rollic Games, exhibited a gradual increase in weekly revenue, peaking at around $79 in early August. Weekly downloads rose significantly to about 3K in early August before tapering off to around 1.1K by the end of September. The game’s weekly active users saw a peak of approximately 6.3K in early September, before dropping to around 4.2K by the end of the quarter.
Steering Wheel Evolution from Homa had no reported revenue during the quarter. However, weekly downloads peaked at around 6.1K in late August, before declining to about 660 by the end of September. The game’s weekly active users saw significant growth, peaking at approximately 9K in late August, before decreasing to about 2.8K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.